My story
Hi, I will tell you here a little bit about my designing story. I study Industrial Design at the Eindhoven University of Technology. Within my master, I am focusing on working for and with users, creating experiences and researching their behavior through creating experience prototypes.

Professional Identity
I see myself as a designer that places the human perspective on the first place. Before defining a problem or proposing a solution, I focus on the individuals behind it, their beliefs, dreams, struggles and desires. Only through understanding who they are, a design problem can be clearly and completely defined without losing sight of those who will ultimately experience and benefit from the outcome. Throughout all of my design processes, I let this come back. The users’ perspective will shape all the way from the ideation, via technical decisions and market analysis till the evaluation. I see it as a continuous dialogue that shapes the whole development of a product or service. This philosophy is reflected in my previous projects such as Learnum, Uptempo and EDZO, as well as in collaborations with experts in the healthcare sector. Across these projects, my goal has consistently been to enhance well-being, stimulate participation and create opportunities rather than dependencies.
One of my key strengths as a designer is my ability to empathize with individuals. I see myself as capable to listen without judgment, recognize underlying needs, and translate lived experiences into meaningful design insights. I reinforce this firsthand by support tools and by my role as a Confidential Contact Person (CCP) for two associations, where trust, sensitivity, and ethical awareness are essential next to understanding and being able to translate and react accordingly. Additionally, I continue to strengthen this skill by learning more about psychology, particularly in relation to my current target group, elderly living with dementia.
My empathic ability sometimes also results in a challenge. I can experience a certain concern and hesitation when testing early-stage or unfinished prototypes with users, out of concern that I might place an extra burden on them. Even though, I fully value participatory design and know, and even want, to priorities users’ involvement throughout the process. I would like that the product would be able to directly help them, but I know that this will not be the case early on in the development. Recognizing this as an area for growth, I am actively pushing myself to engage users earlier and more openly, trusting the process and the value of co-creation.
Another challenge, noticed throughout my development, is to maintain structure while allowing room for creativity and exploration. I have a strong curiosity to explore multiple perspectives and possibilities in depth. While this results in interesting findings, they sometimes cause me to go of track regarding the focus point and can lead to difficulty prioritizing and maintaining focus. To address this, I consciously create moments of reflections, writing down goals, defining endpoints and re-establishing overview when productivity decreases. However, I have noticed that my creativity gets restricted by over structuring by too many reflection points.
Ultimately, my professional identity is shaped by the belief that people should be supported based on their abilities rather than defined by their limitations. I am developing myself into a designer who contributes to equity through accessibility-focused, human-centered and empowering design solutions. By continuing to collaborate with healthcare professionals, technology developers and users themselves, I am building the skills and mindset needed to contribute to my ideal vision of future society.
Vision
At the core of my vision lies a deep belief in helping others, by not only actions but by contributing to a society in which people support one another and live in a harmonious relationship to each other. The future that I envision consists of a society where people can live together in a community and as individuals with their own values, norms and needs. In this society is equity a key element, everyone would be able to have the chances and opportunities that would enhance their lives. People would have fair opportunities to live fulfilling, humane and enjoyable lives, regardless of disability, illness, age, trauma or other limitations. Technology can play a big role in this future. Through technical solutions it will be made possible to give people opportunities to achieve the things that they are currently struggling with, for example to upkeep their mental health, upkeep their physical activity or feeling part of a community. I see this as a possible future, however there are some barriers that prevent that future from becoming reality.
A barrier for that future is the way that people look at society. There is a movement that want full equality for everyone however, this equality means often no equity. Society consists of unique individuals with overlapping demographics but not one of them will be completely the same as their neighbour. This means that the needs and wants for these people can have some overlap but never will be exactly the same. This is where the role of a designer could come in. The designer should be able to be the bridge between the different needs and wants of individuals within a society to provide the same opportunities and chances for a fulfilling life. This means that they should not design a single product for everyone but design a product or service that helps and is specialized for one group of individuals. Through this product or service those individuals will be able to have the same kind of experience like the others in society and in this way fulfil their lives. This does not mean the experiences will be exactly the same, because there always will be differences.
Another barrier lies in how technology is often positioned as the driver for solutions. Technology should be a tool not the driver. It is up to the designer to use the technologies available or in development to bring a solution to the needs of the users. With this I mean that the solution should always be created in close connection with the users: what are their needs?, what do they want?, what can they still do?, how can their abilities be stimulated?. Then based on those values, needs and wants the designer can make or search for the right technology to answer to the problem of the user. Through this approach the design will be able to improve well-being, awareness and opportunities next to supporting dignity, autonomy and self-efficacy.
I strongly believe that design carries ethical responsibility with it. As a designer you have the power to exclude or empower, and I see my role as a designer to strive to empower people with my designs.
Past
I have always been interested in design. Even as a kid I was fascinated by the aesthetics of products and how they would be built. It has not changed in the years. At first, I wanted to only design aesthetics of a product, but later I knew that I also wanted to learn about the technical part of designing.
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At high school, I followed courses that let me already experience some design projects. On was an extra curriculum course. In this course, the goal was to design an Utopia. During this course I learned how to design a larger project in a group, dividing the tasks and discussing choices. The other course was in designing and making. We got every few weeks a new case where we needed to design a solution for and make a prototype of the idea. One of the cases was to create a scissor for people with rheumatism. This case was my first project with a vulnerable target user. This in combination with the Dutch Design Week 2019 made it clear to me that I want to design for people that have a difficulty in their life that is as limitation to them.
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I had also followed a programming course during this time. I learned here to work with an Arduino board, LED matrix panel and a few different programming languages, like C++, HTML and JavaScript. An example of a project that I had done is programing an LED board that reacts to music. The different music frequencies were made visible on the LED matrix panel.